Robots Can’t Think

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Posted December 16, 2011 by Mark Craven in Editorial
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Here at Citizen Game, we’re mighty fond of a bargain. But how do you know if a cheap or even free game is worth your valuable time? After all, you could be out walrus wrestling, or reading poetry to molluscs, or whatever it is important people do these days now that we no longer have an economy.

Luckily, our time is worth almost nothing at all, so we’ve plumbed the depths of the Intertubes to bring you our latest feature — Freebie Friday!

This week, we’re looking at Robots Can’t Think.

So Robots Can’t Think. Thats all fine and well. Its just luck it can jump, climb up walls, along ceilings, time-warp and translocate. The puzzle platformer is a genre that has well established fundamentals. Move this item there to open that etc etc. Robots does all but adds in some Braid styled time manipulation and tops it all off with Super Meat Boy control finesse.

You take on the role of a mechanical engineer putting the robot through its paces via various testing facilities. That is really all the story you get prior to taking control of the robot and it is even possible to finish the game not actually knowing why these test are being performed. The majority of the games plot is driven by a 24 hour news channel styled scrollign bar with quick snip-its of story being dropped in between each level. All this while a mid-nineties trance styled soundtrack drives the game along.

Sadly the game does suffer from having only arrow key controls as oppose to conventional WASD key for a game of this style. But such a small complaint for a finely polished and tight game is neither here nor there. Robots can’t think is well worth checking out.

http://www.freewebarcade.com/game/robots-cant-think/


About the Author

Mark Craven
Mark Craven

Senior editor at citizengame.co.uk. Full time Jaffa Cake Dunker.